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- SKI.BAS is a small experiment in graphics I wrote just to get familiar with
- the way QuickBASIC handles images. I kept everything in the game fairly simple
- in order to straighten out some of the basics. I added score handling to make
- it a bit more interesting. The game requires an EGA card and monitor. I wrote
- SKI.BAS on a 12Mhz AT, so the delays and so forth may be a bit long (unless
- you're running a 386...).
-
- Feel free to modify the code as much as you want, but please keep the original
- ARC file intact for distribution. You may release modified versions of the code
- only if you include comments which make it clear what modifications you have
- made, and of course, you must keep my name in there somewhere (This isn't one
- of my better works but it's still mine...).
-
- The files included in the MASACRE.ARC file are:
- SKI.BAS The QuickBASIC source code
- SKI.EXE The compiled program
- SKI.DOC This text file
- GUY.IMG Straight skiier image
- GUYL.IMG Left skiier image
- GUYR.IMG Right skiier image
- TREE.IMG Tree image
- BLANK.IMG Blank (eraser) image
-
- The controls are: (use number pad with NUM LOCK)
- 4 - left
- 5 - straight
- 6 - right
-
- Points are accumulated by passing trees. Colliding with a tree restarts the
- game. ESC will end the game at any time.
-
- NOTE: The graphics used in this program were produced using another one of
- my graphics experiments, a program called ICON-GEN.EXE which generates
- graphics images in EGA for use in BASIC.
-
-
- Mark Botta - Milpitas, CA
- Voice: (408) 942-0759
-
-